The Hatch

We start this session staring down the locked hatch. We find that the hatch’s lock is guarded by a dark magic. A quick barrage of radiant fists blasts the magic away. Kyira picks the lock subsequently, and we head down the spiral staircase. Thoradin carries a torch, and lights the torches along the staircase. We see various runes along the walls that reminded Anastri of a brand that she saw on a enemy she had defeated earlier. The torchlight seems at about half-effectiveness.

At the bottom of the staircase, we find double doors that are slightly ajar. The party hears something inside speaking giant. Jeb is able to have his wolf, Skeeter, open the door. The party takes the opportunity to ambush the unsuspecting orcs. We launch our attack as one of the orcs releases 4 wolves onto us. A dark looking humanoid entered the fray, conjuring a blackness that covered Thoradin and Jeb and the wolves. Jeb escapes the pack, but Thoradin is overrun. The dark-one disappears from sight, but Anastri had backed him into a room.

We clear the room, and find a note on the Dark-One. The note is in an ancient evil language, that Anastri is able to decipher some. She is able to decipher enough to be remembered of the ancient battles against the Demogorgon. The party takes off back towards the Cat’s Meow and rests the night.

Opening Act

We start our adventure in Asrith, in the inn of the Cat’s Meow. Lily has reported sabotages of the rebuilding work sites around. After a bit of doing nothing at the brothel, Lain was approached by a man and hints to him about the next sabotage plans.

We headed off to the munitions depot in Asrith. There they meet a reluctant officer, who seems a bit “off”. The workers get fed up with their act, and draw their weapons. The fight is afoot. We waded into the fight with ferocity. Kyira got turned into a kitty. The party wiped out the the encampment, and then immediately noticed a halfling running away. After a quick rest, we took off and tracked the wolf. The wolf led us to an old cathedral, which was a church to Erathis before the war.

We attempted to enter, but found the door locked. Knocking only brought us a “go away,” so Anastri busted down the door (after several failed attempts from everyone else). Inside, we found dwarves, halflings in the rafters and iron cobras. A dwarf was teleported up to the rafters, and tried to jump crush Anastri, but failed. We defeated the resistance inside, and found that the floor of this cathedral was newer than the rest of the building. After destroying the floor, we discovered a handle to a hatch in the ground.


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